glTF exporter – placeholder materials

pkowal1982 writes:

I was lately working on puzzle/adventure game and heavily used Blender for converting and exporting assets to glTF format. As I replaced materials on import to Godot, I just needed simplified ones. Unfortunately current exporter implementation for placeholder materials does not output anything. So I’ve written simple implementation which outputs only material name and diffuse color – you can download it here.

Discussion aroused about how the placeholder material should look like, so if you have any thoughts on the topic please leave the comment on GitHub.

And the game can be found here.

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