pkowal1982 writes:
I was lately working on puzzle/adventure game and heavily used Blender for converting and exporting assets to glTF format. As I replaced materials on import to Godot, I just needed simplified ones. Unfortunately current exporter implementation for placeholder materials does not output anything. So I've written simple implementation which outputs only material name and diffuse color - you can download it here.
Discussion aroused about how the placeholder material should look like, so if you have any thoughts on the topic please leave the comment on GitHub.
2 Comments
Nice game, I'd like to learn Godot soon...
In linux I can't solve the second puzzle, find the name: when i draw the line on the word, nothing happens!
Be sure you draw it from the first letter, it won't work backwards.
Or you found a bug. :)