GSoC 2021 Roundup Part 2: UV Editor and VSE

Every year, dedicated students contribute to Blender’s development through the Google Summer of Code program. This always makes September a special time for me, as I get to write roundups of the resulting project, celebrating the students’ work and Blender’s community driven development in general.

In a post appearing on the Blender Developers Blog, I continue this year’s four-part roundup by covering Aditya Jeppu’s and Siddhartha Jejurkar’s awesome projects contributing to two of Blender’s powerful editors: The UV Editor and the VSE. Aditya’s work added previews to the video strips, a patch that has already landed in master, while Siddhartha’s foray into the UV editor saw him updating edge snapping, packing islands to box area, UDIM improvements, and more.

Check out my post on the link below:

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