Author
Jennifer Abbott I am a CG Environment Artist focusing on environments, props, and textures. In addition, I also work with visualizations, cinematics, and film making.I provide educational materials for the beginners as well as more advanced artists and designers. I also provide game asset packs, and commissioned work for various projects.I am open to working with individuals, and various for-profit and non-profit organizations in order to fill their art and design needs.I became a CG Environment Artist and Level Designer in order to not only pursue my passions but also to assist others in expressing themselves or their business or organization in a creative manner. I believe in creating great design that fits the context and needs of the client.
What about leveraging the asset library of the new versions of blender?
This technique is for people who won’t be updating to 3.0. Also, 3.0 is still in alpha so most people may try it out but won’t use it for production yet.
I liked the tip; helps a lot
I’m glad it helped. :)
Groups are good to “Link” Parts too. If you want to use same shading on several parts, and the client want it to change it maybe “more red” (lol), or shinyer etc. You change it in the group and it will change everywhere.
Yes, I use groups on more complicated materials but not on really simple ones.
I have a pack that I gave away on my YouTube channel that uses groups for some of the materials.