You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Pure Geometry Nodes Camera Culling


ChrisP writes:

In this tutorial we use the "Raycast" node in Geometry Nodes for culling instances outside the camera's view!

About the Author

Chris Prenninger

Hello, my name is Chris and I create tutorials for Blender, the free, open-source (and just freaking awesome) 3D software! Visit for downloads, pics, infos and more! Find me on Patreon | YouTube | Instagram | Facebook


  1. I believe to do a proper comprehensive tutorials on geometry nodes, it needs maybe thousands of volumes and the book will always need to be updated.

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.