Blender’s Multires Sculpting Performance Increase

Another day, another area of Blender gets a significant performance boost. This time around, it’s multires sculpting that is getting the increased performance treatment, courtesy of a patch by veteran Bmesh developer Joseph Eagar!

The performance increase can be especially felt on base meshes having upwards of 10000 faces, with the patch more efficiently calculating normals via a function that operates on a subset of faces rather than the whole mesh each time a stroke is made.

Download the latest Blender daily build from the link below to experience this performance improvement first hand!

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