You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Blender 2.93 Geometry Nodes Tutorial: Organic Displacement


the_infinites writes:

Hey guys,

Today, we're diving deep into Geometry Nodes in Blender 2.93 and we're going to be creating an awesome organic/displacement animation.

This will be an in-depth tutorial, meaning that I'll be explaining the "why" behind the "how". So, even if you're a total stranger to geometry nodes, it's going to be all okay.
Now, grab a cup of coffee, get something to eat, and have fun learning!

About the Author

Onkar Domkawle

I make weird stuff.


  1. Thank you for this. I have managed to follow the tutorial as far as 2:31, where you type #frame in the value node. Nothing happens for me when I type #frame, but I can not see what I am doing diffeently.

    • the_infinites on

      Hey Erik,
      Maybe you typed #Frame instead of #frame. The letter "F" being capital makes the driver useless. And then when you later replace it, it just doesn't work.
      So just add another value node and type in #frame.
      Let me know if it works.

  2. Disregard my earlier comment. I made that part work. But now I am trying to do the "dynamic paint" at 5:16 and I told the small spheres to be a brush and the big sphere to be a canvas, and it's not painting. What setting are you not telling me about that I need to set?

  3. The vertex colors look okay. It's probably some invisible setting I do not know about.
    I understand which sphere should be the canvas, but I am confused which sphere should be the brush.
    I tried making them both brushes, in two different colors, but do not see either one of those colors showing up.

    • the_infinites on

      Alright, so the spheres with the rotating animation should be the brush. Not the other ones. Also, did you enable the vertex colors from the canvas settings?

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.