Blender Developers Tackle Mesh Editing Performance

Blender Developer Campbell Barton has announced in a blog post on the Blender Developers Blog that three developers have will take part in a 6-8 weeks development sprint to investigate and improve mesh editing performance!

This initiative aims to answer the community’s call for improvements in this area after Blender 2.8 had witnessed performance regressions with mesh editing performance. Germano Cavalcante, Jeroen Bakker, and Campbell Barton will be leading the charge on this sprint.

Check out the blog post and the links below for more details on this awesome undertaking!

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