You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Creating Multiple Textures from One Shader and Single Image File


Johnny Matthews writes:

In this Blender tips and tricks video, we take a look at how we can store a grid of textures that we can apply to duplicated objects. These textures can be pulled from the grid randomly or assigned manually. But in the end, only require a duplicated object and one texture!

About Author

Johnny Matthews

I've been a Blender user since before it went open source and was a minor dev team member during the Elephants Dream days. Currently, I'm doing Blender tutorials on YouTube.


Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.