Johnny Matthews writes:
In this Blender tips and tricks video, we take a look at how we can store a grid of textures that we can apply to duplicated objects. These textures can be pulled from the grid randomly or assigned manually. But in the end, only require a duplicated object and one texture!
2 Comments
sometimes things can be so elegantly simple. :)
thanks for sharing!
No prob, thanks for giving it a watch :)