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Creating Multiple Textures from One Shader and Single Image File

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Johnny Matthews writes:

In this Blender tips and tricks video, we take a look at how we can store a grid of textures that we can apply to duplicated objects. These textures can be pulled from the grid randomly or assigned manually. But in the end, only require a duplicated object and one texture!

About the Author

Johnny Matthews

I've been a Blender user since before it went open source and was a minor dev team member during the Elephants Dream days. Currently, I'm doing Blender tutorials on YouTube.

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