Blender Developers Meeting Notes: May 3, 2021

Announcements
- New tagging system for meetings in devtalk.
- Final Google Summer of Code slots requested today.
- Google will let the organizations know how many slots on Wednesday.
- Geometry Nodes is having regular meetings on Mondays.
- They are open to anyone interested on getting involved.
Modules
Projects
Asset Browser & Pose Libraries
- More work on snapping for asset drag & drop (commit) (Julian Eisel)
- Demonstration of the pose library was given at the Animation & Rigging meeting.
New Features and Changes
Grease Pencil
- Allow converting text objects to grease pencil (commit) (Erik Abrahamsson, Antonio Vazquez)
- Add threshold value glow effect color mode (commit) (Falk David)
- Add randomize offset options to offset modifier (commit) (Cody Winchester)
- Give blank object a layer and material by default (commit) (Antonio Vazquez)
- Allow using a reference object for factor in opacity and thickness modifiers (commit) (Yiming Wu)
Geometry Nodes
- Initial Attribute Transfer node (commit) (Jacques Lucke)
- Add an “Auto” option for Attribute Convert data type (commit) (Charlie Jolly)
- Make internal attribute data transfer slightly more efficient (commit) (Jacques Lucke)
Spreadsheet Editor
- Combine vector/color spreadsheet columns (commit) (Jacques Lucke)
- Add instance IDs from geometry set (commit) (Hans Goudey)
User Interface
- Change camera settings for object thumbnails (commit) (Harley Acheson)
- Various small tweaks to wording and layout (commit, commit, commit, commit) (Campbell Barton, Hans Goudey, Yiming Wu, Tomasz Kaye)
Library Overrides
- Make drivers’ “mute” flag overridable. (commit) (Bastien Montagne)
Miscellaneous
- Dependency Graph: Support depending on collection geometry (commit) (Jacques Lucke)
- Python GPU: Add new methods and port code templates in the manual (commit, commit) (Germano Cavalcante)
- Improvements to Python API documentation website (commit, commit) (Aaron Carlisle)

It looks like sculpting dev is slowing. It used to be so much every week.
Please focus on Animation too, “Motion Path” is very slow updating when tracking the arc and motion of a rig or object, what about show Motion-Path with GPU or Grease Pencil it may be faster, THANK YOU