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Announcements
Modules
Projects
Asset Browser & Pose Libraries
- More work on snapping for asset drag & drop (commit) (Julian Eisel)
New Features and Changes
Grease Pencil
- Allow converting text objects to grease pencil (commit) (Erik Abrahamsson, Antonio Vazquez)
- Add threshold value glow effect color mode (commit) (Falk David)
- Add randomize offset options to offset modifier (commit) (Cody Winchester)
- Give blank object a layer and material by default (commit) (Antonio Vazquez)
- Allow using a reference object for factor in opacity and thickness modifiers (commit) (Yiming Wu)
Geometry Nodes
- Initial Attribute Transfer node (commit) (Jacques Lucke)
- Add an “Auto” option for Attribute Convert data type (commit) (Charlie Jolly)
- Make internal attribute data transfer slightly more efficient (commit) (Jacques Lucke)
Spreadsheet Editor
- Combine vector/color spreadsheet columns (commit) (Jacques Lucke)
- Add instance IDs from geometry set (commit) (Hans Goudey)
User Interface
- Change camera settings for object thumbnails (commit) (Harley Acheson)
- Various small tweaks to wording and layout (commit, commit, commit, commit) (Campbell Barton, Hans Goudey, Yiming Wu, Tomasz Kaye)
Library Overrides
- Make drivers’ “mute” flag overridable. (commit) (Bastien Montagne)
Miscellaneous
- Dependency Graph: Support depending on collection geometry (commit) (Jacques Lucke)
- Python GPU: Add new methods and port code templates in the manual (commit, commit) (Germano Cavalcante)
- Improvements to Python API documentation website (commit, commit) (Aaron Carlisle)
Weekly Reports
About the Author
Bart Veldhuizen I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
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2 Comments
It looks like sculpting dev is slowing. It used to be so much every week.
Please focus on Animation too, "Motion Path" is very slow updating when tracking the arc and motion of a rig or object, what about show Motion-Path with GPU or Grease Pencil it may be faster, THANK YOU