In this video I'm showing you how I created a looping animation in cartoony style. I recreated one of the beautiful landscapes from a mobile game called Alto's Odyssey. I could finally use the Camera Data node especially the View Z Depth socket (View Distance also works), it was perfect for this project. It does the same thing as the Depth or the Mist pass in the Compositor but it's in the viewport and it's procedural so it's controllable in real time.
Wow thats nice! recognized the style immediately from the notification