Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

How to make a Cartoon Landscape in Blender (Scene Breakdown)

2

Levi writes:

In this video I'm showing you how I created a looping animation in cartoony style. I recreated one of the beautiful landscapes from a mobile game called Alto's Odyssey. I could finally use the Camera Data node especially the View Z Depth socket (View Distance also works), it was perfect for this project. It does the same thing as the Depth or the Mist pass in the Compositor but it's in the viewport and it's procedural so it's controllable in real time.

About the Author

2 Comments

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×