Jobs: True VFX needs Blender artists (photogrammetry/modeling/texturing)

True VFX writes:

Hi all,

We’re looking to expand, and need some people on a contract basis to do some work with us.

We’re in need of a photogrammetry artist, who will work remotely, collect photo scans and convert them into 3d files. You will be paid per rock, ranging between $10 and $70 dependent on rock size (more details supplied when you apply).

We need a texture artist who will photograph textures for us, convert them into seamless images and extract maps from them (the software will be supplied to do this) Price will be paid at $5 to $10 per map set, dependant on experience and how quickly you can turn around the work.

And we finally need a nature artist, who will be solely creating assets like Trees, and grass for us. All textures will need to be made by this person, so if you’re making some trees, we expect you to take photos of the bark and scan the leaves front and back. Pay for these varies dependant upon again experience. However, expect in the region of $20 to 50$ per asset.

Anyone who applies and is successful will be given access to a remote server where you will store your finished products.

Work will be as and when needed, however, we are in need of large libraries quickly, so you will be guaranteed work for the next 3 months.

Please contact us by email at [email protected].

Please provide links to your portfolios and a short message around your experience. We aim to reply back within 3 working days. We will reply to everyone, and anyone unsuccessful will be kept on file and contacted if additional work is needed.

Thanks,

Rich

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