REALTIME Shader Displacement for EEVEE!

Curtis Holt writes:

Hi everyone,

In this collaboration video with Ben (bbbn19), I show you a new freely-available technique for getting realtime shader displacement inside of EEVEE. The effect works by creating multiple layers of geometry to give the illusion of 3D depth. It can be controlled within the material nodes, giving you amazing amounts of control.

A demonstration file can be downloaded for free on Ben’s Gumroad.

Thanks for watching and have a great day!

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