Curtis Holt writes:
Hi everyone,
In this collaboration video with Ben (bbbn19), I show you a new freely-available technique for getting realtime shader displacement inside of EEVEE. The effect works by creating multiple layers of geometry to give the illusion of 3D depth. It can be controlled within the material nodes, giving you amazing amounts of control.
A demonstration file can be downloaded for free on Ben's Gumroad.
Thanks for watching and have a great day!
4 Comments
Where does the shader displacement node come from? I downloaded the demo and see it in there, but in my own project I don't see it listed in the shader editor.
You have to link or append it in from the demo file. I believe the details of exactly how are documented in the Rich Text File (.rtf) "manual" (more like a README) file that is available on the exact same download page where you got the demo .blend file from.
I see some of the nodes used are going to be removed. Any chance you would be able to update this to the current geometry nodes?
I attempted to update them myself but I ran into some problems, not sure where I am going wrong.
i see, this has a parallax effect .. but ...
why blender cannot have a real parallax implementation ? ??
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the whole point of POM is to NOT create additional geometry, as it is done here.
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real parallax:
https://www.d3dcoder.net/Data/Resources/ParallaxOcclusion.pdf
https://advances.realtimerendering.com/s2006/Chapter5-Parallax_Occlusion_Mapping_for_detailed_surface_rendering.pdf