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Blender Secrets - Texturing a head (part 2)


Jan van den Hemel writes:

Now that we've set up the main UV map by unwrapping the head, we actually need to prepare some more UV maps, this time by projecting from the angles that we have photographs from. That way, we can projection paint from those temporary UV maps to the final UV map later (in tomorrow's video).


About Author

Jan van den Hemel

Hi, my name is Jan and I help companies by creating short videos for their websites and internal use, mostly as a freelancer for agencies. I post daily one-minute tutorials for Blender users and wrote the popular "Blender Secrets" e-books.



    Having a Grey Hair moment. I was clicking on Part 1 thinking it was Part 2. Please forgive me !!!
    MR H

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