Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Blender Secrets - Texturing a head (part 2)

6

Jan van den Hemel writes:

Now that we've set up the main UV map by unwrapping the head, we actually need to prepare some more UV maps, this time by projecting from the angles that we have photographs from. That way, we can projection paint from those temporary UV maps to the final UV map later (in tomorrow's video).

 

About the Author

Avatar image for Jan van den Hemel
Jan van den Hemel

Hi, my name is Jan and I help companies by creating short videos for their websites and internal use, mostly as a freelancer for agencies. I post daily one-minute tutorials for Blender users and wrote the popular "Blender Secrets" e-books.

6 Comments

  1. MR HOLLYWOOD on

    Having a Grey Hair moment. I was clicking on Part 1 thinking it was Part 2. Please forgive me !!!
    Cheers
    MR H

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×