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Blender Developer Meeting Notes: July 13, 2020



Blender 2.83.2

  • Released last week, with 15 fixes. This week more automation of steps involved (Steam and Snap).

Blender 2.90

  • Bcon3 currently planned for 22nd of July. Developers are urged to ensure their work is in good shape. See the planning .
  • Developers are reminded to update the wiki pages after commits, even for experimental features ( )
  • Cycles
    • OpenImageDenoise in final renders (commit ) ( Brecht Van Lommel )
    • Shader transparency for holdout objects (commit ) ( Brecht Van Lommel )
    • Experimental support for native OptiX curve primitive (not enabled by default) (commit ) ( Patrick Mours )
  • Sculpt
    • Make sculpt vertex colors feature experimental, so it is hidden by default. It will likely be enabled in 2.91. (commit ) ( Pablo Dobarro )
  • Eevee
    • Support for sky texture shader (but not the new one yet) (commit ) ( Szymon Ulatowski )
  • Alembic and USD:
    • Preserve parent hierarchy when exporting nested collection instances (commit) ( Sybren A. Stüvel ) ( Sybren A. Stüvel )
    • Reversed persistent ID order in exports to Alembic and USD (commit ) ( Sybren A. Stüvel )
  • User Interface
    • Add units to motion tracking solve errors (commit ) ( Johan Walles )
    • Add shortcuts for shader effect panels (commit ) ( Hans Goudey )
  • UV
    • Path selection support (commit ) ( Campbell Barton
    • Support ripping face-regions (commit ) ( Campbell Barton )
    • Add merge/split menus (commit ) ( Campbell Barton )
  • Datablocks
    • Improved handling of deep copy and linked datablocks. (commit ) ( Bastien Montagne )

Weekly Progress Reports

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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