I'm new here, so let me quickly introduce myself. I'm Menno van Roon, born and raised in Rotterdam (NL). Most of the time I do work as a motion designer. I started a channel where I share stuff I learned and that have been helpful to me during professional projects I worked on.
I would never claim to be the all knowing artist, in fact I still learn everyday. That is why I started this channel, to grow as an artist and help others grow with me.
I would like to share this video that is most popular on my channel. I was experimenting to find a different style of rigging 2d faces on a 3d character. Then I came up with this:
I just copied the description of the video ;) :
We used to work with the UV Wrap modifier or other texture based solutions. In this blender tutorial we’re gonna create a 2D face rig for character animation that is mesh based. Create meshes to add a mouth and eye's to the face. Then we create a rig to give the animator some animator friendly controls to use.
Hope you have a nice day.