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Create a 2D face rig for characters in blender. (No Textures)


mv.artz writes:

Hey there!

I'm new here, so let me quickly introduce myself. I'm Menno van Roon, born and raised in Rotterdam (NL). Most of the time I do work as a motion designer. I started a channel where I share stuff I learned and that have been helpful to me during professional projects I worked on.
I would never claim to be the all knowing artist, in fact I still learn everyday. That is why I started this channel, to grow as an artist and help others grow with me.

I would like to share this video that is most popular on my channel. I was experimenting to find a different style of rigging 2d faces on a 3d character. Then I came up with this:

I just copied the description of the video ;) :
We used to work with the UV Wrap modifier or other texture based solutions. In this blender tutorial we’re gonna create a 2D face rig for character animation that is mesh based. Create meshes to add a mouth and eye's to the face. Then we create a rig to give the animator some animator friendly controls to use.

Hope you have a nice day.

About Author

Menno van Roon

Hi there! I'm Menno also known as MV.ARTZ. Most of the time I do work as a motion designer. Besides that, I like to share all the great stuff I picked up for video/film making, on my youtube channel. Expressing ideas and stories in a 3d environment is where i feel most comfortable at. The most important thing for me in our line of work is storytelling. In my work i like to incorperate techniques borrowed from artist in different fields, such as comicbook artist, film directors or actors. When it comes to animation I like to look at the underlaying principles and explain those, so it becomes software independent. I mostly use Blender and AE to explain these principles.


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