You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Export models and Cycles materials from Blender to Unreal Engine 4

1

fredmantel writes:

Hello everyone!

Exporting models and materials from Blender to Unreal Engine 4 could be quite picky. Especially when having complicated Cycles shaders being applied to your models. It could be welcome to have a nice workflow to get your work being transferred to the UE4 gaming engine.

This tutorial will help you with:

  • Preparing a model and it's materials for export
  • Guidance on the right UE4 naming conventions
  • Import the model into UE4 as easy as possible
  • Getting an entire Blender scene transferred to UE4 easily

Enjoy!

About Author

Fred Mantel

I've been busy in the audiovisual industry since 2000. During the first years I worked for Dutch public broadcasting. My job concentrated on administration of TV broadcasting processes and Video On Demand streaming. Being infected by audiovisual production, I decided to do the study Digital Film Making in 2008/2009. After graduation in July 2009, I started my own company creating corporate movies, music video's and stock footage. I got a great interest in 3D animation and composition. Much of my work is based on computer generated graphics. I use Blender as my primary software.

1 Comment

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.