Exporting models and materials from Blender to Unreal Engine 4 could be quite picky. Especially when having complicated Cycles shaders being applied to your models. It could be welcome to have a nice workflow to get your work being transferred to the UE4 gaming engine.
This tutorial will help you with:
- Preparing a model and it's materials for export
- Guidance on the right UE4 naming conventions
- Import the model into UE4 as easy as possible
- Getting an entire Blender scene transferred to UE4 easily
Nice work. Isn't there a blender datasmith addon ?