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Pablo Dobarro accepts Development Fund grant


With the recent rapid growth of the Blender Development Fund (see the Epic MegaGrant and Ubisoft stories we shared earlier), the fund is now receiving over €71k a month. This allowed the Blender Foundation to hire Pablo Dobarro, and speed up the development of his promising new sculpting functionality!

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Henrique Perticarati on

    Wow, this is awesome! I watched the last Blender Today ep where his work was showcased, and oh my god, it's jaw-dropping. Congratulations!

  2. Brian Lockett on

    Blender isn't a 3D suite anymore.

    It's a universe now.

    Expanding and accelerating.

    Making new reaches as it grows.

    • Brian Lockett on

      Congrats Pablo, and thanks, to the entire Blender Foundation team.

      May not seem like it, but you folks are heroes. (You, too, Bart.)

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