With the recent rapid growth of the Blender Development Fund (see the Epic MegaGrant and Ubisoft stories we shared earlier), the fund is now receiving over €71k a month. This allowed the Blender Foundation to hire Pablo Dobarro, and speed up the development of his promising new sculpting functionality!
Pablo Dobarro @pablodp606 accepted a Development Fund grant, which enables him to work full-time on Blender sculpting and Paint tools. Welcome to the team Pablo! #b3d
— Blender 🔶 (@Blender) July 24, 2019
9 Comments
Great news.
This guy is awesome !
Very very nice.
Totally awesome!!! Cheers!
Fabulous news indeed. Can't wait to test the first additions to the Master build. Currently using the Sculpt Mode Features builds.
Wow, this is awesome! I watched the last Blender Today ep where his work was showcased, and oh my god, it's jaw-dropping. Congratulations!
Cool! If anybody deserves it, it's him. If he can spend full time concentrating on his blender work, only amazing things will come our way.
Blender isn't a 3D suite anymore.
It's a universe now.
Expanding and accelerating.
Making new reaches as it grows.
Congrats Pablo, and thanks, to the entire Blender Foundation team.
May not seem like it, but you folks are heroes. (You, too, Bart.)
Great!