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Pablo Dobarro accepts Development Fund grant

9

With the recent rapid growth of the Blender Development Fund (see the Epic MegaGrant and Ubisoft stories we shared earlier), the fund is now receiving over €71k a month. This allowed the Blender Foundation to hire Pablo Dobarro, and speed up the development of his promising new sculpting functionality!

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

9 Comments

  1. Henrique Perticarati on

    Wow, this is awesome! I watched the last Blender Today ep where his work was showcased, and oh my god, it's jaw-dropping. Congratulations!

  2. Brian Lockett on

    Blender isn't a 3D suite anymore.

    It's a universe now.

    Expanding and accelerating.

    Making new reaches as it grows.

    • Brian Lockett on

      Congrats Pablo, and thanks, to the entire Blender Foundation team.

      May not seem like it, but you folks are heroes. (You, too, Bart.)

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