You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Hay Cart - Modeling workflow - UNCUT

2

25games writes:

Hello and welcome Pixels!

Today I want to share my modeling process with you of an 3d asset: hay cart.

I started with an town house on our Youtube channel and continue with some vegetation props. This time I just give you an uncut presentation of my workflow for an wooden hay cart. The video show you all the upcoming problems and my solutions and give you a nice oportunity of learning Blender 2.8

Watch part #01 now: basement and axles:

About Author

Simon Gangl

Beschreibung Do you miss the charm of old action adventure classics like Zelda? Did you like the small worlds filled with many beautiful details? With Kordex you’ll get all that back! The game is about a little boy, his actions and emotions, where he needs to find his place among the energies of life… 25games is a little indie game creator studio from Upper Austria and want to publish Kordex with your support!

2 Comments

    • Hello Widhi Muttaqien!
      Thank you very much for your interest to my post.
      It wasn't be be mean to people if I call them Pixels. Together with my old partner we started creating a game (Kordex) and our work in game production. I'm a graphic designer and work a lot in Photoshop or Illustrator. The specification for textures and images are pixels.
      When I started creating tutorials I searched for a word which descripes my community and their work. Pixels seems to fit perfectly because it is a common value for us developers and it descripes as well a gathering of people comming together. This was similiar to an image (for me) which is a combination of pixels.
      If I insult you with this term I apologize for that! I don't want to denigrate anyone!

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.