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Hay Cart - Modeling workflow - UNCUT


25games writes:

Hello and welcome Pixels!

Today I want to share my modeling process with you of an 3d asset: hay cart.

I started with an town house on our Youtube channel and continue with some vegetation props. This time I just give you an uncut presentation of my workflow for an wooden hay cart. The video show you all the upcoming problems and my solutions and give you a nice oportunity of learning Blender 2.8

Watch part #01 now: basement and axles:

About Author

Simon Gangl

25games was founded in 2016 by two friends: Severin & Simon. Our first goal was to publish a action-adventure game called Kordex. Sadly we wasn't able to find enough support to continue development. However, our Youtube channel and the pixel community was growing nicely. So we decided to continue producing videos for gamedev for you! If you have any problems with game production, feel free to contact us and we try to help!


    • Hello Widhi Muttaqien!
      Thank you very much for your interest to my post.
      It wasn't be be mean to people if I call them Pixels. Together with my old partner we started creating a game (Kordex) and our work in game production. I'm a graphic designer and work a lot in Photoshop or Illustrator. The specification for textures and images are pixels.
      When I started creating tutorials I searched for a word which descripes my community and their work. Pixels seems to fit perfectly because it is a common value for us developers and it descripes as well a gathering of people comming together. This was similiar to an image (for me) which is a combination of pixels.
      If I insult you with this term I apologize for that! I don't want to denigrate anyone!

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