25games writes:
Hello and welcome Pixels!
Today I want to share my modeling process with you of an 3d asset: hay cart.
I started with an town house on our Youtube channel and continue with some vegetation props. This time I just give you an uncut presentation of my workflow for an wooden hay cart. The video show you all the upcoming problems and my solutions and give you a nice oportunity of learning Blender 2.8
Watch part #01 now: basement and axles:
2 Comments
Hi there Simon.
Why do you call other people "pixels"? I don't think it is polite. At least not in my culture.
Or did I hear wrong? If so then my apology.
Hello Widhi Muttaqien!
Thank you very much for your interest to my post.
It wasn't be be mean to people if I call them Pixels. Together with my old partner we started creating a game (Kordex) and our work in game production. I'm a graphic designer and work a lot in Photoshop or Illustrator. The specification for textures and images are pixels.
When I started creating tutorials I searched for a word which descripes my community and their work. Pixels seems to fit perfectly because it is a common value for us developers and it descripes as well a gathering of people comming together. This was similiar to an image (for me) which is a combination of pixels.
If I insult you with this term I apologize for that! I don't want to denigrate anyone!