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Art Spotlight: Ancient Temple


3D Environment and Prop Artist Jasmin Habezai-Fekri (aka curlscurly) shows us how she created her magical Ancient Temple model using Blender and ZBrush.

I’m Jasmin Habezai-Fekri, a 3D environment and Prop Artist working in the Game Industry while going to university in Cologne. Currently I am freelancing for the game Slime Rancher by Monomi Park. I have a huge passion for hand-painted textures and fantasy worlds, which I mostly focus my 3D works on. Since early 2017, before I started university, I began to dive deeper into 3D and learned Blender. During that time, I also had the chance to write an Art Spotlight about one of my early stylized works, the Frog Hut.

Since then, I have learned a lot and started to see how my own style is developing further with every new piece I create. The Ancient Temple is my grandest personal project so far during which I faced a lot of new challenges. It is important to me to create things I love while still getting out of my comfort zone and with this project, I definitely managed that!

About the Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


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