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Free Procedural Cloud System for Eevee (real-time)

11

Simon Thommes writes:

Hey there,

I just released a new and improved version of my easy to use shader to create realistic clouds for Eevee in real-time. Try it out, it's free :)

Features:

  • Easy to set up
  • single clouds for hand placing
  • generation of whole animated cloudscapes
  • paintable cloud distribution

Just head over to BlenderArtists for more info and the download

About the Author

Simon Thommes

Blender enthusiast since v2.5

11 Comments

  1. Muhammad FArooqi on

    looking amazing.. i will try this in near future.. can you please try same in cycles? I've already prepared with cycles setup... only stuck in clouds.

    Thank you

    • I initially implemented it for cycles actually, then I dropped the project due to permanent CUDA errors.
      It works quite well with small scenes but definitely not to populate a whole sky. However you can use it with cycles... in theory :D

    • Why not just change to Eevee? Isn't it nearly the same regarding shaders/materials? Then you could also use this in Cycles... Not sure about that but Cycles is becoming too old, can't see a reason to stay with it with Eevee coming up and surely it's probably not worth developing it for cycles anymore ;) There's no noise issues etc in eevee anymore and you don't have to render for hours just to get rid of them... You should update, not the addon creator ;)

      BTW Thank you so much for making this free, I'll give it a shot right away <3

      • You can use most shaders in both engines, yes (also the cloud shader here).
        Cycles is a path tracer that statistically approximates the actual behavior of light rays and Eevee is a real-time engine that tries to mimic that with smart drawbacks. But without actual path tracing real-time engines will never be as accurate. There is still a huge gap between real-time and pure path-tracers.
        Cycles and Eevee both have their place in the industry and I will certainly keep using both for their specific field of use :)

  2. I am not an expert in clouds, but they definitely look real, you did an amazing work.
    +1 for the cycles support.
    Thanks for the contribution !

    • I am far from an expert on clouds myself, haven't looked up in ages :D Thank you!
      As I said, it works with cycles in moderate scale. You can see some cycles renders at the start of the thread.
      Due to huge performance differences, I would advise you to use eevee though. You can combine both in compositing in specific cases.

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