Blender + Rhubarb Lipsync – Shapekeys

yogyog writes:

The second of a set of two tutorials: different approaches to using Rhubarb Lipsync with Blender. This one is on animating a mouth with shapekeys – the first is on stopmotion-style animation.

RHUBARB LIPSYNC is an open-source automated lipsync program by Daniel S Wolf. It was used on the 2017 Ron Gilbert adventure game Thimbleweed Park.

00:00 – Intro
00:23 – Downloading and installing the addon and project files
01:12 – Intro to the blendfile and its shapekeys
02:45 – Set up the armature
04:48 – Set up the drivers
05:28 – Attach drivers to bones
11:15 – Pose Library
13:20 – Preparing Rhubarb – importing sound

Two more to do in this series – Manuel Bastioni Lab and Animated Textures (which will feature Lego and a UV project modifier).

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