Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Blender + Rhubarb Lipsync - Shapekeys

3

yogyog writes:

The second of a set of two tutorials: different approaches to using Rhubarb Lipsync with Blender. This one is on animating a mouth with shapekeys - the first is on stopmotion-style animation.

RHUBARB LIPSYNC is an open-source automated lipsync program by Daniel S Wolf. It was used on the 2017 Ron Gilbert adventure game Thimbleweed Park.

00:00 - Intro
00:23 - Downloading and installing the addon and project files
01:12 - Intro to the blendfile and its shapekeys
02:45 - Set up the armature
04:48 - Set up the drivers
05:28 - Attach drivers to bones
11:15 - Pose Library
13:20 - Preparing Rhubarb - importing sound

Two more to do in this series - Manuel Bastioni Lab and Animated Textures (which will feature Lego and a UV project modifier).

3 Comments

  1. Hi, following your tutorial I managed to lipsync my character on YouTube. Thank you.
    I am really enjoying Rhubarb plugin, keep using it for my YouTube channel Hero and wrote a blog about it:
    https://3dwithus.com/automated-lip-sync-animation-3d-model-blender-rhubarb
    I am eager to improve the quality of my character through automatic lipsyncing. Can you help me?
    I need the best possible set up for him in Blender so I could use it further for anchoring my channel.
    Regards,
    Max

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×