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Ton's SIGGRAPH 2018 Report


Ton is back from SIGGRAPH in Vancouver and reports on the event. It seems like each year there's more interest from the industry, and that Blender is getting more and more recognised as a tool for professionals!

My annual trip to SIGGRAPH took me to Vancouver again. A place I’ve started to love a lot. A young and vibrant city, with a stunning skyline – and one main drawback: prices have doubled in the past 5 years. Airbnb and hotels alike – housing a crew for a week here would have costed a fortune. It’s one of the reasons we skipped a booth this year.

As usual it was a great visit – my 20th SIGGRAPH in a row even. It’s a place where you see old friends once a year. Aside of all the fun, here is a list of notes I made to sketch an impression for you.

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Unreal Studio claimed Blender support for their Datasmith import/export tool. Would love to hear about progress in this area. Ton mentioned that Epic was interested in helping in the future, along with a number of others. I hope this includes exporting materials directly into Unreal.

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