Ton is back from SIGGRAPH in Vancouver and reports on the event. It seems like each year there's more interest from the industry, and that Blender is getting more and more recognised as a tool for professionals!
My annual trip to SIGGRAPH took me to Vancouver again. A place I’ve started to love a lot. A young and vibrant city, with a stunning skyline – and one main drawback: prices have doubled in the past 5 years. Airbnb and hotels alike – housing a crew for a week here would have costed a fortune. It’s one of the reasons we skipped a booth this year.
As usual it was a great visit – my 20th SIGGRAPH in a row even. It’s a place where you see old friends once a year. Aside of all the fun, here is a list of notes I made to sketch an impression for you.
4 Comments
Some interesting news! ;-) Thanks for sharing and for the all the Blender contributors!
meant to say, and thanks to all the Blender contributors.. oopsy.
Unreal Studio claimed Blender support for their Datasmith import/export tool. Would love to hear about progress in this area. Ton mentioned that Epic was interested in helping in the future, along with a number of others. I hope this includes exporting materials directly into Unreal.
All hail, our Hugh Laurie-clone Blender Lord!