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UPDATE: Instant Meshes Remesh (UI support)

2

knekke writes:

Since a couple of people were interested in the original add-on, I thought I might as well post an update.

Big new feature: You can now use the Instant Meshes UI and paint your topoflow and the result will automatically update in Blender*

Other than that you can now remesh multiple objects at once (the last used or default settings will be used)

*IMPORTANT: when using the UI you have to save your mesh as %TEMP%\out.obj (or whatever your temp dir is in Linux/Mac)

2 Comments

  1. Mark Bresciani on

    Great! Just what I was looking for, thanks.

    It works well on the Mac, but when I use it with Instant Meshe's UI (after clicking on the "Open in InstantMesh" checkbox), I make the changes, export it as "out.obj" in my "/tmp/" folder and close the program, but it just creates a copy of the original mesh and names it "head3d_remesh".

    Am I doing something wrong?

    • Probably /tmp is not recognized as your temp folder. Open the script editor in Blender, create a new script and write:
      import tempfile
      print(tempfile.gettempdir())
      Hit alt+p and check the system console (Window->toggle system console). It should have printed the path where you have to save the out.obj. Let me know how it goes.

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