You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Tree Creature - Blender 2.8 development test


Daniel Bystedt made this amazing test scene with Eevee!

I made a new test scene for Blender 2.8. Rendered with realtime #eevee viewport. The creature was sculpted in #Zbrush and the textures were done in #SubstancePainter & #SubstanceDesigner. My amazing daughter was doing the voice acting in this video :-).

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. I thought Blender would be the no.1 future DCC software. But now I think Blender will also be head to head with unreal and unity in the near future. - in sha Allah -. I have high hope that Armory project merge together with Blender to replace the deprecated BGE. That will be super awesome :)

  2. What a beautiful scene!

    A great creature, good animation, very realistic mood - and fantastic Eevee rendering!
    And a marvelous voice talent too of course :)

  3. Brian Lockett on

    More and more, EEVEE gives Blender its biggest community leap and largest industrial adoption potential yet. Outstanding dawn of Blender's next generation.

  4. Very good job.
    It would be nice to know the technical requirement Eevee needs to render in real time such a creature, what are the specs of your hardware (ram, graphic card, cpus, etc.), if I can ask?

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.