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Verge3D 2.4: Farmer's Journey and Online Store Mockup


soft8soft writes:


We promised to never touch games at Blender Conference 2017. Yet, considering that BGE was removed from Blender, we created a small browser game with Verge3D. It took exactly 1 artist, 2 weeks and 0 lines of code to bring the farmer to life! Check it out here (12.6 Mb).

Another notable feature of this release is an e-commerce website mock-up (4.8 Mb) that also was created completely without coding.

About Author

Soft8Soft was formed in 2017 by four industry veterans to bring the world’s best 3D web solution to life. It was called Verge3D to emphasize the state-of-the-art nature of the company’s new product. Inspired by and built for artists, Verge3D makes it easy to create immersive online experiences hiding the intricacies of the underlying WebGL technology. Designers can use familiar tools such as Blender to develop interactive animations, product configurators, engaging presentations of any kind, online stores, explainers, e-learning content or even browser games.


  1. Hi how i will get the making procedure of this game. I would like to try to make this game if you have discriotion or file then please shair it with me

    • You can get all game resources: logic, models, textures and sound here inside the engine's sdk. You can try to study files on your own and ask something speific on our forum (if you will have problems) we will be glad to help, but there's no detailed discription yet.

  2. How will Verge3d operate onces BI/GLSL is removed. I'm keen keen to keep using your tool. Hopefully, you'll be able to design in eeve and convert to webgl. Is this correct?


    • We believe this a huge step forward, since the new viewport brings many modern graphics features that were previously unavailable in the internal renderer: PBR, post-process effects, soft shadows, global illumination, subsurface scattering, etc – all previewed in real-time.

      Verge3D users will surely benefit from the upcoming Blender 2.8 update, and we are going to deliver these state-of-the-art features once it is out. Stay tuned!

  3. Thanks for the Reply,
    I'm also interested if you allow for the importing of code snippets from tools like shadertoy? I'm not much interested in adapting the code myself though. GLSL sandbox is another one.


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