Part 1 on creating your own sword

jtornhill writes:

This video on how to create your own sword in Blender was made to show the impact a model has on procedural texture depending on how the model is created. The geometry of the model can make a good procedural texture look awful if you don’t know the pitfalls.

In part 1, which is now released, I will do the model of the sword.

In part 2, released in couple of weeks at the most,I will show how to do proper procedural texturing without using any UV unwrapping and I will also show how you avoid things like stretching a texture and how you really get “pointiness” to work on your model.

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