Tutorial: Randomising textures for duplicated objects

eMirage writes:

Hi everyone, this is Hamza CHEGGOUR from eMirage, I want to share with you a simple trick from my Harvester Blender Project on how to make textures look different on duplicated objects.

As you may know, using instances for duplicating objects is a good way to optimise your projects, but the issue is that the resulted objects looks exactly the same, a workaround to this is to add randomness to the texture coordinates.

In this short video I’ll show you how create a custom node group that makes the texture coordinates changes randomly.

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