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How to Use Blender's New "Ultimate" Shader: The Principled BSDF


Andrew explains how to use the new The Principled BSDF shader.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Andrew Price, like always this is an excellent tutorial explaining technical things with ease. Great job and Thanks.

  2. A great reference guide. I took a screenshot at about 36:20 and added labels to remind me which maps were being used as the inputs. This will make it much quicker to convert my existing very-complicated-method-PBR material library into Principled versions ready for Eevee + Cycles.

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