Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

How to Use Blender's New "Ultimate" Shader: The Principled BSDF

2

Andrew explains how to use the new The Principled BSDF shader.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

2 Comments

  1. Andrew Price, like always this is an excellent tutorial explaining technical things with ease. Great job and Thanks.

  2. A great reference guide. I took a screenshot at about 36:20 and added labels to remind me which maps were being used as the inputs. This will make it much quicker to convert my existing very-complicated-method-PBR material library into Principled versions ready for Eevee + Cycles.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×