Andrew explains how to use the new The Principled BSDF shader.
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About the Author
Bart Veldhuizen
I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
2 Comments
Andrew Price, like always this is an excellent tutorial explaining technical things with ease. Great job and Thanks.
A great reference guide. I took a screenshot at about 36:20 and added labels to remind me which maps were being used as the inputs. This will make it much quicker to convert my existing very-complicated-method-PBR material library into Principled versions ready for Eevee + Cycles.