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6 Comments

  1. I've only jumped around the video, I'll watch the entire thing later - but from what I've seen, the tutorial looks sick! I've never seen that normal mapped decal method used before but it gets good results.

  2. Brian Lockett on

    As soon as Blender gets either a truer quad-dominant remesh, or some form of autoretopology tools, to perhaps add with more workflow tools like these, all in a package where we can do hard-surface and sculpting in the same place, for free?

    A whole different kind of animal. Think about it, Blender Foundation and community devs.

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