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Gemstone Shader Breakdown

8

After posting the Gemstone Art by Anthony Pilon, we got a lot of requests for a tutorial. I was about to send Anthony a request to do one for our lovely BlenderNation readers, however he has already done it. What a cool dude!

Either way, I ought it to our readers to post it here, so enjoy this great breakdown by Anthony Pilon, and dare i say, a real gem this is!

(PS: I added captions on the images for explanations given by Anthony, so look out for them.)

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8 Comments

  1. Thank you for sharing this!

    The passion that this artist has for this can readily been seen in his work for sure!

  2. wow, what a lot of setup work behind... thank you for sharing!
    was is made more by try and error or is each step based on physical rules/aspect casted to the possibility to blender?

    • With each step I was trying to mimic some element I saw in my references, but overall I used a lot more trial and error to get it looking good than I used real physical values.

  3. Stephen Norrington on

    This is great, thanks for sharing, terrific use of nodes and concepts, a fantastic result - is it possible to make the tutorial image series available as high rez downloads? - would like to add the tutorial image series to my nodes library but the uploaded the images aren't screencap-able at a high-enough rez so the node values aren't readily readable

  4. I like it! I'm gonna bookmark the page as it seems like there are quite a few steps to work through! I was thinking about doing a gemstone render, so, good timing ;)

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