Blender 2.8: Eevee Roadmap

In the last post about the Viewport Plan of Action we ended briefly covering the upcoming realtime engine of Blender 2.8, nicknamed Eevee. Eevee will follow the (game) industry PBR (Physically Based Rendering) trend, supporting high-end graphics coupled with a responsive realtime viewport.

At the time it was a bit early to discuss the specifics of the project. Time has passed, the ideas matured, and now is time to openly talk about the Eevee Roadmap.

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