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Dalai Felinto unveils the plans for the Blender 2.8 realtime engine. Which part will have the biggest impact for you, and why?

In the last post about the Viewport Plan of Action we ended briefly covering the upcoming realtime engine of Blender 2.8, nicknamed Eevee. Eevee will follow the (game) industry PBR (Physically Based Rendering) trend, supporting high-end graphics coupled with a responsive realtime viewport.

At the time it was a bit early to discuss the specifics of the project. Time has passed, the ideas matured, and now is time to openly talk about the Eevee Roadmap.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

3 Comments

  1. How will Eevee handle large scenes? I got to a point with Clement Foucault's custom built realtime PBR viewport now crashes with large amount of objects so I can't continue with my project any further.

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