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Character creation tutorial - Part 1

3

Rico Cilliers is going to share his workflow in a multi-part tutorial. As I'm a big fan of his work, I'm excited to see this! (Blend file included).

I'm busy working on a new series of tutorials about creating stylized characters in Blender and Zbrush. This is part 1, it deals with the block-out phase.
Enjoy :)

About Author

Rico Cilliers

My name is Rico Cilliers, and I live in Pretoria, South Africa. I've been doing cg art and design for around 8 years now, I'm completely self taught in almost all areas of digital art... from 2D painting and design to sculpting, modelling/texturing and animation, but I specialize in modelling and texturing (high or low-poly asset creation), and character design & modelling.

3 Comments

  1. Great content! When sculpting, creating a good base model is usually my greatest hurdle. I usually try to box model it as a single piece, I'll try this next time.

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