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Making Augmented Reality app with Blender, Unity and Vuforia

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Widhi Muttaqien is back with another in-depth look at AR development using Blender. I really like his videos - they are well produced and easy to follow. Enjoy!

Assalamualaikum. My name is Widhi Muttaqien from Blastocode Studio.

In earlier post we share about our augmented reality product that we developed using Blender. We promised before to provide a complete tutorial series from A - to - Z on how to develop the product. Well the tutorials are finally here alhamdulillah.

Blender is more than capable of producing professional works. I hope these tutorials prove that and may helpful to the Blender community.

Part 1 : Introduction

Part 2 : 3D modeling

Part 2 : Unwrapping

Part 4 : Texturing

Part 5 : Texturing

Part 6 : Rigging

Part 7 : Animation

Part 8 : Unity & Vuforia

About the Author

Avatar image for Widhi Muttaqien
Widhi Muttaqien

Entrepreneur and academic lecturer in Computer Graphic disciplines. He founded several creative based companies and already made several products using Blender. He is also responsible for bringing Blender as the standard 3D software in the university where he teaches. His main blog is exposeacademy.com.

7 Comments

  1. Thanks for this! Look forward for more information on Blender-to-Unity pipelines.... and best practices, norms for game distribution and the like!

    • Hi Ralph, I'm actually in the middle of making a Udemy course about Blender-Unity 3D Game design . It should be out in March 2018 in sha Allah. It will be an in depth course consist of more than 100 videos

  2. How you actually reduced your app size??? Because When I created my app for only single image target and single 3d image my application size becomes 87mb... But when I saw your application on google playstore... It is only 57mb...Could you please help me to reduce the size of app....BTW The tutorials was excellent... Thank you.

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