Widhi Muttaqien is back with another in-depth look at AR development using Blender. I really like his videos - they are well produced and easy to follow. Enjoy!
Assalamualaikum. My name is Widhi Muttaqien from Blastocode Studio.
In earlier post we share about our augmented reality product that we developed using Blender. We promised before to provide a complete tutorial series from A - to - Z on how to develop the product. Well the tutorials are finally here alhamdulillah.
Blender is more than capable of producing professional works. I hope these tutorials prove that and may helpful to the Blender community.
Part 1 : Introduction
Part 2 : 3D modeling
Part 2 : Unwrapping
Part 4 : Texturing
Part 5 : Texturing
Part 6 : Rigging
Part 7 : Animation
Part 8 : Unity & Vuforia
7 Comments
Thanks for this! Look forward for more information on Blender-to-Unity pipelines.... and best practices, norms for game distribution and the like!
Hi Ralph, I'm actually in the middle of making a Udemy course about Blender-Unity 3D Game design . It should be out in March 2018 in sha Allah. It will be an in depth course consist of more than 100 videos
Amazing in-depth and quick tutorial, thanks so much!
Keep it up if possible!
I'll make more videos about blender -in sha Allah- :)
Jazakallah,
I'm sorry, what app is used to read the vr card you are using.
Thank you
Hi Satrian, waiyyakum jaza.
Are you referring to the app of the product? or the VR engine?
If you are referring to my product, here is the landing page: http://flashcardshijaiyah.com/en/
If you are asking the tools, I'm using: Blender, Unity and Vuforia, just like the title says.
How you actually reduced your app size??? Because When I created my app for only single image target and single 3d image my application size becomes 87mb... But when I saw your application on google playstore... It is only 57mb...Could you please help me to reduce the size of app....BTW The tutorials was excellent... Thank you.