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Image: Before the rain


By robocyte.

Hi everybody, first post here.

Here's a little project I've been working on over the last week - blender/cycles, textures done in substance painter, procedural cloud shader from BlendSwap. All the other materials were built on CynicatPro's PBR shading series.

I really would love to render out a print version, but rendertimes are way too long (this was rendered via RayPump in 15 hours)...

Have fun!

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Gosh I love this so much. I want it as a desktop wallpaper. :)

    How many samples did you have to run on this? And as for your lighting, did you use HDRI or a lighting setup in Blender?

  2. Thanks for the positive comments and blendernation for sharing my image :)

    BANHU - I just preferred having actual geometry for simplicity's sake, so that the cloud got lit by the lightning

    JOEL - the final image was rendered with 3000 samples, volumes can be very noisy :/ the scene was lit by an HDRI and one sun lamp

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