Image: Before the rain

Hi everybody, first post here.

Here’s a little project I’ve been working on over the last week – blender/cycles, textures done in substance painter, procedural cloud shader from BlendSwap. All the other materials were built on CynicatPro’s PBR shading series.

I really would love to render out a print version, but rendertimes are way too long (this was rendered via RayPump in 15 hours)…

Have fun!

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