Hasier Goitia builds on John Mervin's 'How to Animate a Battle in Blender' tutorial to achieve a better result. What do you think?
A few days ago, John Mervin posted a tutorial on simulating a "block battle" in Blender using a particle system. I followed his approach to create a more believable and polished result, which you can see here:
https://www.youtube.com/watch?v=828XvWtWGyg
I have now finished a more in-depth video tutorial explaining the workflow for creating a scene like this. It's meant for intermediate users who are already familiar with Blender's tools for modeling, texturing, rigging, etc., and are looking for ways of combining all these techniques. It's therefore not a step-by-step manual but rather a general overview of the entire process. I've split it into 10 mini sections:
- Modeling
- Texturing
- Rigging
- Animation
- Terrain
- Particle System
- More Particles
- Lighting
- Camera
- Render
I hope you enjoy it and create something awesome!
https://www.youtube.com/watch?v=R70HeSY2q-U
11 Comments
This looks really, really great!
Thanks, John! Your tutorial really got me interested in crowd simulations and I'll definitely be looking into those boids particles when I find the time!
can you help me with this tutorial? i realy need it!
Great tutorial, You really tackled a very broad subject and explained it really well! Thank you.
Cool ideas and techniques, but I don't think there was enough variation to really sell it. There should have probably been people running away and stuff. It also doesn't make a whole lot of sense for everyone to be fighting one other person. They would be teaming up on people and stuff.
You are completely right, but I think you're looking at this the wrong way. This method of simulating a battle is obviously very limited; some of the things you mentioned could be improved with more work, but others, like people running away, just aren't possible. Regardless of how much work you put in, this method will never give you a Hollywood-grade battle scene. The whole point of this method is that it allows you to create a battle scene with a relatively low amount of effort and time by faking a lot of things. I was able to put this together from start to finish in three days without needing any additional knowledge. In a small scale production, these less-than-perfect techniques are very valuable.
If you watch to go to the effort, you could use this as a base and hand animate a few individual runners/variations. Such as people on horseback riding through or somthing. That's along the lines of what I did for my original concept.
-john
Hasier,
thanks for sharing that! so much useful info, and things I didn't know you could do, esp. the soldiers as one object and two armatures inside it. very cool and fun and lots of room for mayhem!
Hello!
Thx a lot! Really awesome tutorial! You picked the most important and relevant infos and left out those experienced blender users already know!
Best regards,
Daniel
I like the battle scene, I will check out the tutorial later when there's a little time. I missed the tutorial by John Mervin but the link leads to the article "LuxRender v1.5 is now available"...
why are you delete it??