Nycholas Weissberg shows how to generate a pixel art effect.
Hey Blendernation.This is my first video tutorial... I made an animation of a Pokeball yesterday and a lot of people liked the effect I added to render it! So I decided to share the knowledge with you blender artists!
I hope you enjoy it and in the process learn something different.Happy Blending!
6 Comments
The secret is out! no more drawing pixel art 1 pixel at a time.
As a 3D artist experimenting with how to make different styles of game art I first came across this technique here:
A blend file that uses a similar technique
http://www.blendswap.com/blends/view/44982
but I also discovered this little talked about add-on for rendering sprite sheets, I have not used much myself, but I think this might be a good spot to share it :)
Spritify add-on for Blender
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/Spritify
Does anyone else find irony in how much effort we put these days into making things like 'pixel art'? i.e. artifacts from another era that we try to replicate now that we have thousands of times the processing power. :)
Pretty much like Vignetting, Lens Flare and Bokeh for photography? o/
I use Blender 2.72b, when I use the scale node, the image will auto anti-aliasing when it scale, I don't know what setting I missed.
I never thought of using a node setup for the effect, opting instead for a cheap-and quick solution by setting the render size to 10% and scaling the resulting image up. This looks very interesting.
I try Blender 2.71 and it worked, but Blender 2.72b didn't.
The scale effect between 2.71 and 2.72b are different.