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Blender 2.70 RC2 is Now Available for Download


blender 2.70 splash

The Blender developers have quietly released an updated release candidate for 2.70 yesterday! You can download it now. As always: if you find bugs, please report them to our bug tracker.

Read on the the bugfixes in this release.

Here's the full list of changes. If you want to know more about a specific issue, type in the 'T' number on

  • d7cff8f Fix T39114: cycles lamp ray visibility not working.
  • d0ad48f OSX/bullet: i have to use -O0 again, else weird bullet behaviour comes back.
  • de86b70 Fix T39104: 2 clothes on a collision object cause crash.
  • 0a3850f Fix T39123: Border select without "extend" does nor clear selection of bezier nodes in 3D view.
  • b23a439 Fix T39126: Convert To: Mesh from Curve/Meta/Surface does not respect "Keep Original".
  • c2045ef Fix T39033: Regression, duplicating proxy loses proxy.
  • ba81fb7 NDOF: enable orbit sensitivity menuitem outside 3d view.
  • 997b49a Fix for own rB6919ffbf4b2f (we only consider unit scale when we do use a unit system!).
  • 6919ffb Fix T39112: increment snap does not work in perspective view at 0.01 scale (for scene and grid floor).
  • a7ab389 Fix for missing 'field-of-view angle' property for a panoramic camera.
  • 89c793f Fix T39029: Blender Internal: Render tiles do not appear until render is finished if Save Buffers enabled.
  • 500088d Fix T39078: crash increasing hair emission number.
  • 41dde55 Fix T39081: Crash duplicating objects.
  • 23fbc9f Fix T39083: speakers were evaluated multiple times when used in sets.
  • 8d09ec6 OSX: fix another kCGLRendererAppleSWID.
  • e913eab OSX: change a longterm deprecated kcgl constant, could lead to crashes.
  • 2de9da6 Fix T39034 brush always shown even after deactivating the show cursor.
  • b977cfd Fix T37293: trying to fix scrubbing not stopping playback.
  • 4d47e75 Fix for proxy colorspace and prefetching.
  • 19935f0 Fix for potential bug in copy-to-selected ui button operator
  • d219312 Fix T39018: Duplicate entries for material/shader in AnimEditors.
  • 7461fea Fix T39035: Cycles F-Modifier truncates end/beginning frame values for repetition.
  • ef51b69 Fix for displace node regression (reported on IRC by Sebastian Koenig)
  • f03df4f Fix crash when changing and using between layer and other brushes in.
  • 20f7a34 Fix hard crash when using persistent base on layer brush on multires.
  • 43b5f0a tweaks to buildinfo.
  • c05896e Fix for own commit: particle rng arrays should be declared extern.
  • 0844451 Removing ParticleSystem->frand arrays to avoid memory corruption issues.
  • 98abc80 Correction to previous commit.
  • 7a9838b Fix action-editor crash transforming gpencil and masks.
  • b839fb9 Fix T38985: Setting endpoint_u property while creating spline in Python gives strange behavior.
  • c31c8fa Fix T39015: NLA Clip Auto Blend In/Out Check Box Not Working.
  • 6ddd54f Fix T38990: Crash in mask shape re-key.
  • c1be7e1 Fix T37510 Knife missed cuts on small faces.
  • cfefc5d Fix T38987 Dope sheet is inoperable with "view slected" when nothing is selected.
  • 4ce7d5c Fixes for proxies color space.
  • 68ef679 OSX: adapt codesigning_rules_r.plist’s to 2.70.
  • 9630fa7 Fix T38973: GLSL error, when using Cycles Light Path node.
  • 9ecf73f Follow up to the offset scale fix for texture painting: texture mask had.
  • 3c3c2cd Fix issue with texture painting: Tex slot scale was being applied twice.

About the Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Martijn Berger on

    Note that all CUDA accelerated cycles rendering is broken in RC2 builds on all platforms. this is a known issue.

  2. Craig Richardson on

    The enable Ruler button in Blender 2.70 RC2 crashes blender completely, it acts similar to the Red close button at the top right of every window in windows 7 lol, I figured I would try and give it a go to see what it did, well guess I am just going to have to wait.

    • Ton Roosendaal had mail from this team. Implicit Skinning is close to a source release. We need to find someone who’s interested to help getting this in Blender.
      This is all that was ever officially said about it. So either it's still not released, it's been released and still being implemented, or it's been released but no one was able to work on it at this time.

    • vc2013 is compiled on visual studio (should work on Visual Studio Express 2013). It should be easier to edit and compile on Windows than mingwin/gcc, and performance "can" be improved. Haven't done enough tests to verify that vc2013 is faster, but some of the quick ones I did saw improvements of 5-10% (which is not bad at all).

      I just wish they had an official VC2013 project file set up so it would be as easy to set up as linux build is.

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